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Old May 28, 2007, 08:39 PM // 20:39   #21
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Too bad RC doesn't do shit vs. Ritspike.
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Old May 28, 2007, 09:22 PM // 21:22   #22
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Parasite, I'm not even going to respond to that comment...

That was so dumb i think i actually forgot what i was going to say.

<after hitting the back button to remind myself of where i was>

His point about the -5 energy inscription is that it's still on an offhand (or thats how it sounds). This means you're still getting the +6 energy from say a req9 blood magic focus (half of +12 b/c you dont meet the req.) and then a -5, netting you a +1e? Not sure if I'm following you correctly but from the above I'd say just take a shield.

Oh, and for people asking about energy sets you basically want to play on your lowest energy set until you realize you're too low. Having 40 energy when you need 10 is really not important, but if you get randomly smacked and have +armor there is a difference.
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Old May 28, 2007, 10:43 PM // 22:43   #23
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The downfall of RC being that it doesn't self target so naturally either the other monk runs an answer or you run another skill for yourself, and i opted for Mending Touch over draw conditions of course i can only,reasonably hit adjacent monks or myself with this skill but I've found its recharge, healing clause and low energy cost make it to tempting.
It stops you protting, plus it's not good if you have to remove daze off of yourself.

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There is a +5 armor -5 energy offhand, "Ignorance is Bliss"

while i get less armor out of them than a shield it is very small difference, 3, and I'm a low energy fan boy
lol.

Shields can have say +10 vs piercing (r-spike shield) which need no points in tactics. Shields don't have energy. An offhand has the energy, and the -5 energy is a seperate thing...

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In HA however the above set didn't hold its own and i had to go back to channeling to maintain energy.
That makes no sense.

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Too bad RC doesn't do shit vs. Ritspike.
Restore condition? The spell itself. Sure, it doesn't. What's your point? HAI GUYS I WONT BRINGZ RC CUS LYK IT DONT DO SHIT VS RT SPIKE LOEL.

Last edited by elektra_lucia; May 28, 2007 at 10:49 PM // 22:49..
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Old May 28, 2007, 11:22 PM // 23:22   #24
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Quote:
Originally Posted by elektra_lucia
Shields can have say +10 vs piercing (r-spike shield) which need no points in tactics. Shields don't have energy. An offhand has the energy, and the -5 energy is a seperate thing...
Yes i keep a series of shield switches, i'm saying the lowest you can get your energy down to as far as i've seen is with "brawn over brains" + "Ignorance is bliss"


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Originally Posted by elektra_lucia
That makes no sense.
I'm saying i tried to run your build with divine spirit as the only source of energy management and it didn't work.
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Old May 28, 2007, 11:38 PM // 23:38   #25
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Obviously, it is just used to make deny remove two hex's really.
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Old May 29, 2007, 04:38 AM // 04:38   #26
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Deny Hexes
Spell. Remove one Hex from target ally for each recharging Divine Favor skill you have.
Divine Favor - 5 - 1 - 12

If this skill does take 2 hexes, wouldn't that mean that it doesn't match its description correctly? If you have Deny Hexes available to use, that means it is not recharging, thus deny hexes should only remove one hex for the only recharging divine favor skill [divine spirit].
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Old May 29, 2007, 05:17 AM // 05:17   #27
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@blackbane It counts its own recharge, just like Blades of Steel does.
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Old May 29, 2007, 11:47 AM // 11:47   #28
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For constructive feedback, you probably wouldnt want to run health armour in ha as monk unless your infusing maybe. Elemental armour would be the way to go with rit spike, sf. Most likely will run minor runes as prot and infuse so your health should still be around 580 without and health runes.

Not trying to start the glyph channeling debate here or anything, but channeling would probably be the way to go in ha, because for rc, it has to spam more wheres e.g and sod wouldnt need to be spamming as much thus running glyph.

Also about mending touch, if your in a two monk line it is the way to go because lod cannot fit draw easily in a two monk line. If three monk line then draw would probably be best on infuser.

Last edited by masta_yoda; May 29, 2007 at 11:53 AM // 11:53..
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Old May 30, 2007, 12:57 AM // 00:57   #29
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Originally Posted by Zui
@blackbane It counts its own recharge, just like Blades of Steel does.

Thats stupid, the descriptions clearly say,"For each recharging XX skill". Why does it count the skill when the skill isn't recharging. It doesn't make any sense. Oh well, time to exploit.
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Old May 30, 2007, 12:03 PM // 12:03   #30
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I debated the same thing with blades of steal, and I already said that the skill 'deny hex's' counts itself.

Wouldn't surprise me that there's a skill which does 987987897 damage every nano-second just a-net used bad grammar for the skill description and no one deemed it worthy enough to use :>.
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Old May 30, 2007, 05:40 PM // 17:40   #31
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not sure about this as i have only encountered it a couple times, but deny hexes seems to count skills if they are disabled. Of course i could have been mistaken as to how many hexes where on my target.
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Old Jun 05, 2007, 03:46 PM // 15:46   #32
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Quote:
Originally Posted by Hoppervalley
Yes i keep a series of shield switches, i'm saying the lowest you can get your energy down to as far as i've seen is with "brawn over brains" + "Ignorance is bliss"
On an offhand, a "Ignorance is Bliss" inscription still gives you a net gain of energy on any req 9 offhand, but you can get an offhand at a lower req that can provide negative energy such as the Earth Scroll from the Cities of Ascalon quest:
http://gw.gamewikis.org/wiki/Cities_of_ascalon

If you could find a nightfall offhand with an even lower amount of energy and add an "Ignorance is Bliss" inscription, you may be able to lower energy even more, but I haven't tried this myself.
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Old Jun 18, 2007, 12:30 AM // 00:30   #33
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Quote:
Originally Posted by XvArchonvX
On an offhand, a "Ignorance is Bliss" inscription still gives you a net gain of energy on any req 9 offhand, but you can get an offhand at a lower req that can provide negative energy such as the Earth Scroll from the Cities of Ascalon quest:
http://gw.gamewikis.org/wiki/Cities_of_ascalon

If you could find a nightfall offhand with an even lower amount of energy and add an "Ignorance is Bliss" inscription, you may be able to lower energy even more, but I haven't tried this myself.
wrong.

any off hand this stats:
http://gw.gamewikis.org/wiki/Forgotten_Fan

will give you -2 net energy lose,as long u dont meet the req.

on that note the earth scroll from cities of ascalon also give you -2 net energy lose... whice is a bug imo ( you should be getting less energy with that seeing it only give 6 ).
so with that and your 15-5 sword you should get -7 net energy lose. about using a shield... i can see that better for most part... +8 armor buff>+5, 30hp=30 hp, you still get +10 with w/e dmg inscription you got on. total change can be up to 13 armor buff (which 10 of it is conditional to sort of dmg type).

so we left out for most cases (lets say balance group, many sort of dmg type so in most part the +10 armor is very conditional). with -2 energy hide on the offhand Vs. +3 unconditional armor buff. if you face iway.... will hiding 2 more energy will do the difference? not in my mind. on the other hand +8 armor +10 slashing dmg might will.

imo about that armor choice.

hp on infuser seems to b the best choice, you can think that against ele dmg is a good pick... but when facing 2 iway teams on king of the hill... gg. seems to me that beside Rit spike which is still going strong. every other teem is melee heavy. you can always try the +10 stance armor to get unconditional armor buff and pimp it up with [skill]Elemental Resistance[/skill] or [skill]Physical Resistance[/skill]

also been pondering about condition armor buff, lots of the psike going on or any team that is are throwing deep wound or burning. idk have found the time yet to test it.Disciple's might be the new way to go ^ ^ .

with the deny hexs thingy... the description is somewhat misleading >, but as i see it its not a glitch, i do the belive that was the intended usage of it. there are not to many hot bars that go around divine favor (even b.light is not that hot anymore). so with full bar with prot or heal this skill wont even remove one hex if itself does not count.....

anyhow thats my 5 cents.

helios.

Last edited by kosh; Jun 18, 2007 at 12:33 AM // 00:33..
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Old Jun 18, 2007, 04:44 AM // 04:44   #34
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Quote:
Originally Posted by kosh
on that note the earth scroll from cities of ascalon also give you -2 net energy lose... whice is a bug imo ( you should be getting less energy with that seeing it only give 6 ).
Correction to your correction. Any offhand that you don't meet the req for gives the minimum +3 energy regardless of its base energy. It's just like how weapons deal minimum damage if you don't meet the req as well, regardless of if a sword is 15-22 or 10-17.
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Old Jun 18, 2007, 09:00 AM // 09:00   #35
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Correction to your correction. Any offhand that you don't meet the req for gives the minimum +3 energy regardless of its base energy. It's just like how weapons deal minimum damage if you don't meet the req as well, regardless of if a sword is 15-22 or 10-17.
3 -5 = -2?

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will hiding 2 more energy will do the difference? not in my mind. on the other hand +8 armor +10 slashing dmg might will.
Yeah that is what I think.
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Old Jun 21, 2007, 10:30 AM // 10:30   #36
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HP armour or + when enchanted is the way to go, i prefer hp tho tbh and use +10armour vs X shields , using +elemental armour doesnt accoutn for nearly enough possibilites of what your going to face imo , too conditional .

and rt spike isnt good enough to use one type of armour just for it, and its really easy to beat rt spike anyway .

and about not wanting to make it a competition between GOLE and channeling .. your right not to cause there really isnt any competition when it coems to ha .. channeling is god there .

and rc isnt completly useless vs rt spike either , as their is alot of blinds in some rt spikes , so a cheap spammable condition removal as good as rc comes in handy 0.0

and rc monks have been used in ha for years tbh , its just the bars have changed slightly as the new campaigns added new and improved skills ... for all professions
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Old Jun 21, 2007, 10:45 AM // 10:45   #37
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With regards to the low energy sets you can actually get a +3 energy, no req , inscribable focus item in NF. This with the " ignorance is bliss" inscription can give a net energy loss of 2 and an additional 5 armour.

However this doesnt really compare at all favourably to a sheild imo, which will obviously grant up to 18 additional armour vs any specific damage type with the correct inscription.

The only real advantage of running the focus item over a sheild is the option of improving the cast time of spells by using a 10% "Swift" FC all focus core. As these items are 'no requirement' a 20% FC specific attribute focus core is not an option sadly.

Last edited by Zamochit; Jun 21, 2007 at 10:52 AM // 10:52..
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Old Jun 22, 2007, 04:24 PM // 16:24   #38
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Quote:
Originally Posted by NEOgeo
HP armour or + when enchanted is the way to go, i prefer hp tho tbh and use +10armour vs X shields , using +elemental armour doesnt accoutn for nearly enough possibilites of what your going to face imo , too conditional .
imo the problem with +10 enchanted is with the enchant removal..losing armor buff during the spike is deadly.


Quote:
Originally Posted by Zamochit
With regards to the low energy sets you can actually get a +3 energy, no req , inscribable focus item in NF. This with the " ignorance is bliss" inscription can give a net energy loss of 2 and an additional 5 armour.

However this doesnt really compare at all favourably to a sheild imo, which will obviously grant up to 18 additional armor vs any specific damage type with the correct inscription.

The only real advantage of running the focus item over a sheild is the option of improving the cast time of spells by using a 10% "Swift" FC all focus core. As these items are 'no requirement' a 20% FC specific attribute focus core is not an option sadly.
all true... for the 10% global... 1st your taking 30 hp down. dont get me wrong, im all for Hct Hsr, when ever your not under pressure u should always be with your 40/40 set( btw i use 40/40 (yeah i know cap is in 37% but w/e) 40/20 staff+30 hp, and +5 20/20 +30 staff just to cover more possibility's ). anyhow when aegis is up just switch to your 40/40 cast it and switch back to your shield+sword/axe.
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Old Jun 22, 2007, 06:51 PM // 18:51   #39
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You shouldn't always be in 40/40. That is ridiculous nonsense.

You can interrupt enchant removal.
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Old Jun 24, 2007, 10:40 PM // 22:40   #40
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With Rit spike still rampant it helps to carry a "Riders On The Storm" shield/offhand
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